Hands-On with Unity 5: Physical-Based Shading, Reflection Probes, WebGL and more!
Andy Touch from Unity Technologies will give a hands-on, in-editor demonstration covering many of the varied improvements that Unity has made to it’s engine for it’s next major release. Presented to you at Assembly Summer ARTtech seminars 2014 in cooperation with IGDA Finland.
Author: AssemblyTV seminars
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