Taking Back Control: Designing Meta-AI for Remedy’s First Sandbox Game

AI and especially meta-AI is all about pacing and managing player experience, making sure that the player is always engaged and pushed to do things that will make the game more fun. With Control’s open-ended metroidvania structure, we couldn’t stick with what we knew. This talk describes what we learned along the way.

Presenter: Sergey Mohov (Remedy)

Author: Sergey Mohov

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