Tools for doing faster, better game development for less

Devops is all the buzz right now and comes with promises that by applying it you'll be doing faster, better and for less. But how should Devops practices, both cultural and tooling be applied when one is making games? In this talk I'll share some concrete ideas on how Devops could speed up your game development. Demos included ;)

Niklas Tanskanen is a seasoned consultant from Eficode, a leading devops house in the Nordics. Niklas utilises open source to build the next generation platform of software development. At his freetime, he is also a gamer and open source contributor.

Author: Niklas Tanskanen

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