Developing next generation of online games
Lassi Leppinen, co-founder & technology lead at Supercell talks about the development of browser MMO Gunshine.net, which provides gamers an immersive and deep game experience in a web browser, based on Flash so most users do not need to download anything. What kind of tools and methods were used in creating and balancing hundreds of enemy types, hundreds of missions and thousands of items? How did the MMO aspect affect to the architecture of the game?
Author: Lassi Leppinen