Fumbling my way through pixel-based effects made learning WebGL a lot easier

Insights to the creative process of Bilotrip's "MKULTRA" demo for WebGL, how it came to be and what technological challenges it posed. Presentation includes a demonstration of the editing tools that were developed for the demo, and an overview of the evolution of our demo tools over the past two years, and how that evolution great influenced the way we create demo art.

Author: Visa-Valtteri Pimiä

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